Gaming Creators on X (Twitter) in Australia: 21
Updated 2026-08-03
This is the pool of Gaming creators on X (Twitter) serving the Australia market — 21 of them. This is the most specific cut, and the closest to a real campaign decision: you rarely need "gaming creators", you need a particular kind of creator on a particular platform for a particular market.
| Metric | Value |
|---|---|
| Creators indexed | 21 |
| Grade A (contact these first) | 2 (10%) |
| Grade B | 3 (14%) |
| Average authenticity score | 60 / 100 |
| With public contact details | 2 (10%) |
| With recent content captured | 16 (76%) |
| Median follower count | 2,878 |
| Suspected bought-follower accounts quarantined | 4 (excluded above) |
How this slice differs from the index as a whole
- 76% have recent content captured for judgement versus 19% overall — better-evidenced than average.
- Median following is 2,878, 0.2× the index-wide median of 14,555 — a long tail of smaller creators: cheaper per deal, but more deals needed.
- Average authenticity is 60/100 against 54/100 index-wide, with fewer bought-follower signals than average.
How this segment differs from the baselines
| Metric | This segment | Australia · Gaming | X (Twitter) · Gaming |
|---|---|---|---|
| Creators | 21 | 94 | 2,874 |
| Grade A share | 10% | 4% | 16% |
| Avg authenticity | 60 | 54 | 60 |
| Contactable | 10% | 9% | 26% |
Authenticity is above the platform-wide average for this industry (60 vs 60) — so vetting cost in this segment is relatively lower.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| iGaming / crypto casino | 18 | 86% |
| Esports | 2 | 10% |
| PC / console | 1 | 5% |