# Hyper Game Dev! (@HyperGameDev) on youtube

- id: koinon:creator:youtube_hypergamedev
- url: https://koinonlink.com/kol/youtube/HyperGameDev
- schema_version: 1.4

## Identity
- platform: youtube
- handle: HyperGameDev
- platform_url: https://www.youtube.com/@HyperGameDev
- country: United States
- entity_type: creator
- person_id: Cross-platform identity not resolved for this creator.

## Reach
- followers: 5360
- posts_observed: 6
- verified: false
- size_tier: nano

## Engagement
- status: not_collected
- status_note: Engagement has not been collected for this creator yet. This is a gap in our collection, NOT a statement that the creator has no engagement. Follower count is known, so it is measurable.
- unit_note: engagement_rate and peak_post_engagement_rate are ratios (0-1); avg_interactions_per_post and best_post_interactions are absolute counts. Read status before reading any number: a null rate has several different causes and status says which one applies here.

## Content
- category: software
- subcategory: devtools
- category_confidence: 0.85
- category_source: derived_from_recent_content
- topics: Godot engine coding tricks, Blender modeling and texturing, Live game development streams, Game jam stories and mechanics, Code organization and performance tips
- bio: Public streams on Wednesday & Friday! Members Only on Mondays. Let's learn game dev together! I'm sharing my struggle to ...

## Audience (inferred)
- status: present
- description: Godot engine users learning game development, mostly hobbyists and indie devs seeking coding and modeling tips
- roles: dev
- seniority: learner
- pain_points: Struggling with Godot scripting syntax and best practices like enums and signals, Spending too much time on messy code organization and tidying, Difficulty with Blender modeling and texturing workflows, Finding quick ways to prototype mechanics during short game jams
- posts_analysed: 7
- confidence: 0.4

## Commercial (inferred)
- audience_buyer_fit: 0.8
- promotion_intent: 0.8
- open_to_collaboration: false
- contact: Koinon does not publish creator contact details.

## Quality signals
- authenticity_score: 40
- authenticity_basis: profile_shape_only
- credibility_score: 40
- flagged_for_review: false
- koinon_bd_grade: C — measures Koinon partner-outreach fit, not creator quality
- interpretation: Signals for triage, not verdicts. A flag means the profile is worth a manual check.

## Evidence
- [youtube_hypergamedev#d06cf8d5] Statically typed variables = SPEED! (Godot) (https://www.youtube.com/@HyperGameDev)
- [youtube_hypergamedev#0c494438] EASY Code Tidying Trick (Godot)
- [youtube_hypergamedev#d644a498] ME AFTER... 8 Hours of Blender Modeling
- [youtube_hypergamedev#8ef0dfa7] PROJECT textures onto ANY Mesh! (In Godot)
- [youtube_hypergamedev#414678f6] 🧠 Accidental mechanic! (1 Hour Game Jam Story)
- [youtube_hypergamedev#dd48769d] How to Export Enums in #Godot! Tricks I Learned While Live
- [youtube_hypergamedev#4f4119f8] CODING My Signals In #Godot! Tricks I Learned While Live

## Provenance
Every inferred field below carries how it was produced. Facts stay facts; inferences stay inferences.

- audience.description: source_type=ai_inferred, confidence=0.4, freshness_days=79, method=llm_persona_from_recent_content
- audience.roles: source_type=ai_inferred, confidence=0.4, freshness_days=79, method=llm_persona_from_recent_content
- audience.seniority: source_type=ai_inferred, confidence=0.4, freshness_days=79, method=llm_persona_from_recent_content
- commercial.audience_buyer_fit: source_type=ai_inferred, confidence=0.6, freshness_days=48, method=llm_scorer — Relative signal within Koinon indexing, not a market-wide score.
- commercial.promotion_intent: source_type=ai_inferred, confidence=0.6, freshness_days=48, method=llm_scorer
- quality.anomaly_flags: source_type=heuristic, confidence=0.5, freshness_days=48, method=profile_snapshot_and_engagement_ratio_heuristic — Means "worth a manual check", NOT confirmed fraud. Flags can be wrong and are not a verdict about the person.
- quality.authenticity_score: source_type=heuristic, confidence=0.25, freshness_days=48, method=Profile-shape heuristic from a single snapshot (follower count, following ratio, account age, posting volume, verification), reduced for engagement red flags where post engagement was collected. Where only a follower count is available the score saturates at 58. — The input set differs by platform; do not compare this score across platforms.
- quality.koinon_bd_grade: source_type=ai_inferred, confidence=0.5, freshness_days=48, method=llm_partner_fit_classifier + fit_score >= 0.6 AND authenticity >= 60 => A; fit_score >= 0.4 AND authenticity >= 45 => B; else C. authenticity < 30 or a promotional-pattern flag => quarantine. — Koinon partner-outreach fit, not creator quality.
- reach.followers: source_type=observed, confidence=0.95, freshness_days=48, method=platform_profile

## Freshness
- profile_checked_days_ago: 48
- content_analysed_days_ago: 48
- audience_updated_days_ago: 79

## AI retrieval
- indexing_requests: 9
- user_triggered_requests: 0
- note: Being indexed in bulk is not the same as being retrieved to answer a question.

## This profile
- Claim or correct: https://koinonlink.com/claim?k=youtube_hypergamedev
- Request removal: https://koinonlink.com/claim?k=youtube_hypergamedev
- Terms: https://koinonlink.com/for-ai