# Queue The Game Dev (@queuethegamedev) on youtube

- id: koinon:creator:youtube_queuethegamedev
- url: https://koinonlink.com/kol/youtube/queuethegamedev
- schema_version: 1.3

## Identity
- platform: youtube
- handle: queuethegamedev
- platform_url: https://www.youtube.com/@queuethegamedev
- country: United States
- entity_type: creator
- person_id: Cross-platform identity not resolved for this creator.

## Reach
- followers: 107000
- posts_observed: 108
- verified: false
- size_tier: kol

## Engagement
- status: not_collected
- status_note: Engagement has not been collected for this creator yet. This is a gap in our collection, NOT a statement that the creator has no engagement. Follower count is known, so it is measurable.
- unit_note: engagement_rate and peak_post_engagement_rate are ratios (0-1); avg_interactions_per_post and best_post_interactions are absolute counts. Read status before reading any number: a null rate has several different causes and status says which one applies here.

## Content
- category: gaming
- subcategory: indie
- category_confidence: 0.95
- category_source: derived_from_recent_content
- topics: GDevelop 3D platformer tutorials, Boss fight mechanics and animations, 3D physics, collisions and hitboxes, Player movement, camera and respawn systems, Enemy AI and moving platforms
- bio: Hello, my name is Queue! Welcome to my channel! I upload GDevelop tutorials, and dev logs on my projects. If you're interested ...

## Audience (inferred)
- status: present
- description: Indie/hobbyist game developers building 3D platformers with GDevelop
- roles: dev
- seniority: practitioner
- pain_points: Implementing 3D collisions, hitboxes and physics correctly in GDevelop, Setting up boss AI, movement and animations that feel responsive, Handling player death, respawn and camera logic in 3D platformers, Linking 3D models, animations and platform mechanics without bugs
- posts_analysed: 47
- confidence: 0.75

## Commercial (inferred)
- audience_buyer_fit: 1
- promotion_intent: 0.9
- open_to_collaboration: false
- contact: Koinon does not publish creator contact details.

## Quality signals
- authenticity_score: 57
- authenticity_basis: profile_shape_only
- credibility_score: 57
- flagged_for_review: false
- koinon_bd_grade: B — measures Koinon partner-outreach fit, not creator quality
- interpretation: Signals for triage, not verdicts. A flag means the profile is worth a manual check.

## Evidence
- [youtube_queuethegamedev#53b61c80] GDevelop 3D Editor Bugs: Fix and Workaround #shorts #tutorial #gamedev #gdevelop #gdevelop5 (https://www.youtube.com/@queuethegamedev)
- [youtube_queuethegamedev#3560fec8] 3D Platformer: Coin Collection & Moving Platforms #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#b786e3ff] Mastering 3D Physics: Ground Setup in GDevelop #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#94855429] GDevelop 3D: Player Death & Scene Restart Logic #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#d50f6bfe] Master Moving Platforms & Player Death Logic! #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#1ef1037e] Master 3D Checkpoint Flags & Scene Variables #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#95448dc4] GDevelop: Moving Platform Event Logic Explained #shorts #tutorial #gamedev #gdevelop #gdevelop5
- [youtube_queuethegamedev#21c0bd32] GDevelop Boss Stop: Prevent Duplicate Actions #shorts #tutorial #gamedev #gdevelop #gdevelop5

## Provenance
Every inferred field below carries how it was produced. Facts stay facts; inferences stay inferences.

- audience.description: source_type=ai_inferred, confidence=0.75, freshness_days=31, method=llm_persona_from_recent_content
- audience.roles: source_type=ai_inferred, confidence=0.75, freshness_days=31, method=llm_persona_from_recent_content
- audience.seniority: source_type=ai_inferred, confidence=0.75, freshness_days=31, method=llm_persona_from_recent_content
- commercial.audience_buyer_fit: source_type=ai_inferred, confidence=0.6, freshness_days=0, method=llm_scorer — Relative signal within Koinon indexing, not a market-wide score.
- commercial.promotion_intent: source_type=ai_inferred, confidence=0.6, freshness_days=0, method=llm_scorer
- quality.anomaly_flags: source_type=heuristic, confidence=0.5, freshness_days=2, method=profile_snapshot_and_engagement_ratio_heuristic — Means "worth a manual check", NOT confirmed fraud. Flags can be wrong and are not a verdict about the person.
- quality.authenticity_score: source_type=heuristic, confidence=0.25, freshness_days=0, method=Profile-shape heuristic from a single snapshot (follower count, following ratio, account age, posting volume, verification), reduced for engagement red flags where post engagement was collected. Where only a follower count is available the score saturates at 58. — The input set differs by platform; do not compare this score across platforms.
- quality.koinon_bd_grade: source_type=ai_inferred, confidence=0.5, freshness_days=2, method=llm_partner_fit_classifier + fit_score >= 0.6 AND authenticity >= 60 => A; fit_score >= 0.4 AND authenticity >= 45 => B; else C. authenticity < 30 or a promotional-pattern flag => quarantine. — Koinon partner-outreach fit, not creator quality.
- reach.followers: source_type=observed, confidence=0.95, freshness_days=2, method=platform_profile

## Freshness
- profile_checked_days_ago: 2
- content_analysed_days_ago: 0
- audience_updated_days_ago: 31

## AI retrieval
- indexing_requests: 1
- user_triggered_requests: 0
- note: Being indexed in bulk is not the same as being retrieved to answer a question.

## This profile
- Claim or correct: https://koinonlink.com/claim?k=youtube_queuethegamedev
- Request removal: https://koinonlink.com/claim?k=youtube_queuethegamedev
- Terms: https://koinonlink.com/for-ai