Gaming Creators on X (Twitter) in United Arab Emirates: 20
Updated 2026-08-04
This is the pool of Gaming creators on X (Twitter) serving the United Arab Emirates market — 20 of them. This is the most specific cut, and the closest to a real campaign decision: you rarely need "gaming creators", you need a particular kind of creator on a particular platform for a particular market.
| Metric | Value |
|---|---|
| Creators indexed | 20 |
| Grade A (contact these first) | 9 (45%) |
| Grade B | 10 (50%) |
| Average authenticity score | 73 / 100 |
| With public contact details | 14 (70%) |
| With recent content captured | 19 (95%) |
| Median follower count | 43,155 |
| Suspected bought-follower accounts quarantined | 3 (excluded above) |
How this slice differs from the index as a whole
- 70% publish an email or IM handle against 7% index-wide — easier to reach directly than average.
- A and B grades are 95% of this slice versus 16% overall — a denser pool, so the same screening effort yields more usable names.
- 95% have recent content captured for judgement versus 21% overall — better-evidenced than average.
How this segment differs from the baselines
| Metric | This segment | United Arab Emirates · Gaming | X (Twitter) · Gaming |
|---|---|---|---|
| Creators | 20 | 45 | 2,815 |
| Grade A share | 45% | 20% | 17% |
| Avg authenticity | 73 | 61 | 60 |
| Contactable | 70% | 31% | 26% |
Authenticity is above the platform-wide average for this industry (73 vs 60) — so vetting cost in this segment is relatively lower.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| iGaming / crypto casino | 20 | 100% |