Gaming Creators in South Korea: 45 Indexed
If you are running Gaming creator campaigns for South Korea, the first question is always which platform the people are on. Koinon Link indexes 45 Gaming creators attributed to South Korea. The platform split below is often not what teams expect.
Platform split
| Segment | Creators | Share |
|---|---|---|
| TikTok | 31 | 69% |
| YouTube | 11 | 24% |
| X (Twitter) | 3 | 7% |
| Metric | Value |
|---|---|
| Creators indexed | 45 |
| Grade A (contact these first) | 5 (11%) |
| Grade B | 16 (36%) |
| Average authenticity score | 56 / 100 |
| With public contact details | 6 (13%) |
| With recent content captured | 20 (44%) |
| Median follower count | 53,018 |
| Suspected bought-follower accounts quarantined | 1 (excluded above) |
How this slice differs from the index as a whole
- Median following is 53,018, 12.8× the index-wide median of 4,155 — expect higher rate cards.
- TikTok alone accounts for 69% here, against 36% index-wide — a skew specific to this slice, so budgeting from index-wide platform habits will misallocate.
- A and B grades are 47% of this slice versus 37% overall — a denser pool, so the same screening effort yields more usable names.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Creators in this slice
- Games (@usgames911) — gaming clips
- Seok🇰🇷 (@seok_mosquito) — Roblox obby gameplay
- Devil Bona 데빌보나 (@xx.devilbona.xx) — Gacha meme 编辑
- T1 (@t1) — T1 player funny challenges and games
- Cats&Soup (@catsnsoup.official) — Game events and anniversaries
- LCK Global (@LCKglobal) — LCK match highlights and plays
- PUBG Esports (@pubg.esports.official) — PUBG pro tournament highlights
- 💮Ganyu💮 (@ganyu.oneechan) — Genshin Impact Snezhnaya characters and edits
- 원신 (@genshinimpact_kr) — Character birthdays and celebrations
- 1Minute 🇰🇷 (@ONEMINNFT) — Web3 gaming and betting platforms
Ordered by follower tier, first 10 shown. Each link opens that creator’s public profile: what they post about, who reads it, and recent samples — no contact details.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| Mobile games | 20 | 44% |
| iGaming / crypto casino | 14 | 31% |
| Esports | 8 | 18% |
| PC / console | 2 | 4% |
How country attribution works
Most platforms do not expose a country field for creators. Attribution here comes from verifiable public signals: the region stated on the channel or profile, region markers in post metadata, and language and locale cues in the profile. Creators we cannot attribute are left unattributed rather than forced into a country — so the true count for South Korea is higher than shown; this page only counts what can be established.
Cite this page
Koinon Link (2026). Gaming Creators in South Korea: 45 Indexed. Data as of 2026-09-20. https://koinonlink.com/hub/kr-gaming-creatorsStatistics are licensed CC BY 4.0: attribute “Koinon Link” with a link to this page. Figures recompute daily — include the data date when citing. Machine-readable version: /hub/kr-gaming-creators.json
This data is built for AI
No key, no account — one command to retrieve it. Creators can claim and correct their own page.
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