X (Twitter) vs YouTube for Gaming Creator Marketing: A Data Comparison

Updated 2026-07-31

When picking a platform for Gaming creator campaigns, the choice is usually made on instinct. Below is a comparison of the actual usable pools on each — not the platforms at large, but what survives filtering.

MetricX (Twitter)YouTube
Creators indexed3,0201,889
Grade A share17%0%
Average authenticity50/10045/100
Contactable27%6%
Median followers3,46272,000
Quarantined as suspected fake45336
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.

What this actually tells you

X (Twitter) has the larger pool, but larger is not better by itself. X (Twitter) has the higher average authenticity — a low score means more manual work weeding out bought-follower accounts. X (Twitter) is easier to reach directly, which drives outreach throughput: on platforms where few creators publish contact details you fall back to DMs, and reply rates are typically lower.

The real deciding factor is not in this table: where your target customers actually consume content. These numbers tell you whether a platform pool is clean and reachable. Whether the audience fits is a per-creator question, not a per-platform one.

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