Gaming Creators in Japan: 289 Indexed
If you are running Gaming creator campaigns for Japan, the first question is always which platform the people are on. Koinon Link indexes 289 Gaming creators attributed to Japan. The platform split below is often not what teams expect.
Platform split
| Segment | Creators | Share |
|---|---|---|
| TikTok | 249 | 86% |
| YouTube | 26 | 9% |
| X (Twitter) | 12 | 4% |
| Threads | 1 | 0% |
| 1 | 0% |
| Metric | Value |
|---|---|
| Creators indexed | 289 |
| Grade A (contact these first) | 9 (3%) |
| Grade B | 38 (13%) |
| Average authenticity score | 48 / 100 |
| With public contact details | 10 (3%) |
| With recent content captured | 70 (24%) |
| Median follower count | 11,886 |
| Suspected bought-follower accounts quarantined | 35 (excluded above) |
How this slice differs from the index as a whole
- TikTok alone accounts for 86% here, against 36% index-wide — a skew specific to this slice, so budgeting from index-wide platform habits will misallocate.
- Median following is 11,886, 2.9× the index-wide median of 4,155 — expect higher rate cards.
- 24% have recent content captured for judgement versus 46% overall — confidence here is lower than average, so pair it with manual review.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Creators in this slice
- Hororo chan (@Hororochan) — MLBB hero abilities, counters and revamps
- Ncsz (@ncsz.one) — Jujutsu Kaisen character edits
- WALHAN GAMING (@walhan..gaming) — PUBG Mobile high-speed editing
- @_izerogaming_ — PUBG Mobile 1vX clips
- 初音ミク(Hatsune Miku) (@hatsunemiku0831) — Magical Mirai events and concerts
- 原神(Genshin)公式 (@genshin_jp) — Snezhnaya version preview
- Tokyo Gaming PH (@tokyogamingph) — PUBG Mobile updates and gameplay
- Gaming New (@gaming.new8) — Need for Speed Mobile gameplay and updates
- Global Bandai Namco Entertainment - Mobile Games (@bne-mobil — Slime Isekai Memories character showcase
- Roga.(厚揚げろが。) (@roga.atuage) — Elementary/Middle school composer Roga's original song release
Ordered by follower tier, first 10 shown. Each link opens that creator’s public profile: what they post about, who reads it, and recent samples — no contact details.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| iGaming / crypto casino | 191 | 66% |
| Mobile games | 61 | 21% |
| PC / console | 20 | 7% |
| Esports | 9 | 3% |
| Indie games | 7 | 2% |
How country attribution works
Most platforms do not expose a country field for creators. Attribution here comes from verifiable public signals: the region stated on the channel or profile, region markers in post metadata, and language and locale cues in the profile. Creators we cannot attribute are left unattributed rather than forced into a country — so the true count for Japan is higher than shown; this page only counts what can be established.
Cite this page
Koinon Link (2026). Gaming Creators in Japan: 289 Indexed. Data as of 2026-09-20. https://koinonlink.com/hub/jp-gaming-creatorsStatistics are licensed CC BY 4.0: attribute “Koinon Link” with a link to this page. Figures recompute daily — include the data date when citing. Machine-readable version: /hub/jp-gaming-creators.json
This data is built for AI
No key, no account — one command to retrieve it. Creators can claim and correct their own page.
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