Gaming Creators on TikTok in Japan: 183
Updated 2026-08-01
This is the pool of Gaming creators on TikTok serving the Japan market — 183 of them. This is the most specific cut, and the closest to a real campaign decision: you rarely need "gaming creators", you need a particular kind of creator on a particular platform for a particular market.
| Metric | Value |
|---|---|
| Creators indexed | 183 |
| Grade A (contact these first) | 1 (1%) |
| Grade B | 12 (7%) |
| Average authenticity score | 42 / 100 |
| With public contact details | 2 (1%) |
| With recent content captured | 9 (5%) |
| Median follower count | 11,495 |
| Suspected bought-follower accounts quarantined | 36 (excluded above) |
How this segment differs from the baselines
| Metric | This segment | Japan · Gaming | TikTok · Gaming |
|---|---|---|---|
| Creators | 183 | 226 | 5,987 |
| Grade A share | 1% | 1% | 2% |
| Avg authenticity | 42 | 43 | 44 |
| Contactable | 1% | 2% | 3% |
Authenticity is below the platform-wide average for this industry (42 vs 44) — so budget more time for manual vetting here.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| iGaming / crypto casino | 109 | 60% |
| Mobile games | 49 | 27% |
| PC / console | 5 | 3% |
| Indie games | 5 | 3% |
| Esports | 5 | 3% |