Mobile games Creators in Japan: 61 Indexed
This page slices by audience function, not content topic: 61 creators in Japan whose audience is Mobile games.
Why function matters: two creators can both post Gaming content while one reaches Mobile games and the other reaches casual viewers. Conversion differs enormously — and that difference is invisible in follower count, views, or even topic.
| Metric | Value |
|---|---|
| Creators indexed | 61 |
| Grade A (contact these first) | 6 (10%) |
| Grade B | 12 (20%) |
| Average authenticity score | 50 / 100 |
| With public contact details | 4 (7%) |
| With recent content captured | 26 (43%) |
| Median follower count | 11,872 |
| Suspected bought-follower accounts quarantined | 3 (excluded above) |
How this slice differs from the index as a whole
- TikTok alone accounts for 87% here, against 36% index-wide — a skew specific to this slice, so budgeting from index-wide platform habits will misallocate.
- Median following is 11,872, 2.9× the index-wide median of 4,155 — expect higher rate cards.
- Average authenticity is 50/100 against 56/100 index-wide — worth raising your authenticity floor before shortlisting.
Platform split
| Segment | Creators | Share |
|---|---|---|
| TikTok | 53 | 87% |
| YouTube | 8 | 13% |
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Creators in this slice
- Hororo chan (@Hororochan) — MLBB hero abilities, counters and revamps
- Ncsz (@ncsz.one) — Jujutsu Kaisen character edits
- WALHAN GAMING (@walhan..gaming) — PUBG Mobile high-speed editing
- @_izerogaming_ — PUBG Mobile 1vX clips
- Tokyo Gaming PH (@tokyogamingph) — PUBG Mobile updates and gameplay
- Gaming New (@gaming.new8) — Need for Speed Mobile gameplay and updates
- Global Bandai Namco Entertainment - Mobile Games (@bne-mobil — Slime Isekai Memories character showcase
- Gaming games (@gaminggames001) — UFL Mobile 2025/2026
- 荒野行動-『KNIVES OUT』公式 (@game_knives_out) — Demon Slayer collaboration
- 轟 はじめ (@todorokihajime_regloss) — Dance covers and choreography
Ordered by follower tier, first 10 shown. Each link opens that creator’s public profile: what they post about, who reads it, and recent samples — no contact details.
How the function is determined
Not from what the creator calls themselves, but from reading their content: we pull up to 100 recent posts and derive who the content speaks to and what job those people do. When content is too sparse or scattered we mark it undetermined rather than inventing a tidy answer.
That is also why this page shows far fewer creators than "Gaming creators in Japan" overall — only creators whose content we have analysed appear here.
Cite this page
Koinon Link (2026). Mobile games Creators in Japan: 61 Indexed. Data as of 2026-09-20. https://koinonlink.com/hub/mobile-creators-jpStatistics are licensed CC BY 4.0: attribute “Koinon Link” with a link to this page. Figures recompute daily — include the data date when citing. Machine-readable version: /hub/mobile-creators-jp.json
This data is built for AI
No key, no account — one command to retrieve it. Creators can claim and correct their own page.
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