Gaming Creators on TikTok in Malaysia: 49
Updated 2026-08-01
This is the pool of Gaming creators on TikTok serving the Malaysia market — 49 of them. This is the most specific cut, and the closest to a real campaign decision: you rarely need "gaming creators", you need a particular kind of creator on a particular platform for a particular market.
| Metric | Value |
|---|---|
| Creators indexed | 49 |
| Grade A (contact these first) | 2 (4%) |
| Grade B | 4 (8%) |
| Average authenticity score | 49 / 100 |
| With public contact details | 0 (0%) |
| With recent content captured | 0 (0%) |
| Median follower count | 21,566 |
| Suspected bought-follower accounts quarantined | 1 (excluded above) |
How this segment differs from the baselines
| Metric | This segment | Malaysia · Gaming | TikTok · Gaming |
|---|---|---|---|
| Creators | 49 | 59 | 5,987 |
| Grade A share | 4% | 3% | 2% |
| Avg authenticity | 49 | 49 | 44 |
| Contactable | 0% | 0% | 3% |
Authenticity is above the platform-wide average for this industry (49 vs 44) — so vetting cost in this segment is relatively lower.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| Mobile games | 26 | 53% |
| iGaming / crypto casino | 8 | 16% |
| PC / console | 4 | 8% |
| Esports | 4 | 8% |
| Indie games | 1 | 2% |