Gaming Creators on TikTok in Russia: 40
Updated 2026-08-01
This is the pool of Gaming creators on TikTok serving the Russia market — 40 of them. This is the most specific cut, and the closest to a real campaign decision: you rarely need "gaming creators", you need a particular kind of creator on a particular platform for a particular market.
| Metric | Value |
|---|---|
| Creators indexed | 40 |
| Grade A (contact these first) | 0 (0%) |
| Grade B | 3 (8%) |
| Average authenticity score | 45 / 100 |
| With public contact details | 0 (0%) |
| With recent content captured | 0 (0%) |
| Median follower count | 19,290 |
| Suspected bought-follower accounts quarantined | 0 (excluded above) |
How this segment differs from the baselines
| Metric | This segment | Russia · Gaming | TikTok · Gaming |
|---|---|---|---|
| Creators | 40 | 65 | 5,987 |
| Grade A share | 0% | 2% | 2% |
| Avg authenticity | 45 | 40 | 44 |
| Contactable | 0% | 5% | 3% |
Authenticity is above the platform-wide average for this industry (45 vs 44) — so vetting cost in this segment is relatively lower.
How to read these numbers: this covers creators indexed and validated inside Koinon Link, not every creator on the platform. Suspected bought-follower accounts are quarantined and excluded from the table above (shown separately). The authenticity score is our own anomaly detection over follower/engagement structure, not a platform-official metric. Figures update as collection continues.
Sub-niches
| Segment | Creators | Share |
|---|---|---|
| Mobile games | 24 | 60% |
| Indie games | 5 | 13% |
| iGaming / crypto casino | 5 | 13% |
| Esports | 2 | 5% |